The Journey

Why I'm Building LIMINAL

Every game begins with an idea. This one became an obsession.

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It Started With a Question

What if horror wasn't something you survived… what if horror was something you became?

For years I've loved horror games, horror films and psychological horror stories. But every game asked me to survive the monster. Very few asked me to become it.

That single idea became the foundation of LIMINAL.

Not another fantasy card game. Not another game about heroes. A horror trading card game where every player becomes an Entity, spreads Fear and works toward their own terrifying ending.

02

Why Build a Trading Card Game?

Trading card games create stories that no script could ever write. Every match becomes a different horror story.

Different decisions. Different sacrifices. Different endings.

I wanted every Entity to feel like its own playable horror film.

03

Building in Public

Every Step is Shared

LIMINAL is being built in the open. Ideas. Artwork. Rule changes. Playtests. Successes. Failures.

Every important decision is documented through the Development Journal because I want people to experience the journey—not just the finished game.

04

Prototype Alpha

Where We Are Today

LIMINAL is currently in Prototype Alpha. Core mechanics are being tested. Entities continue to evolve. Every playtest helps shape the final experience.

Nothing is considered finished until it creates memorable moments around the table.

05

The Vision

A Horror Universe

LIMINAL is more than a trading card game. Every Entity has its own story. Every Location has its own history. Development Journals document the creation process. Lore expands the universe.

One day I hope players won't just play LIMINAL. They'll disappear into it.

06

Milestones

The Journey So Far

2026

The Idea

The first concept for LIMINAL is born.

Prototype Alpha

Prototype Alpha

The first playable mechanics begin taking shape.

Prototype Alpha

First Starter Decks

The Butcher and The Static Child become the first fully playable prototypes.

Coming Soon

Community Playtesting

Players begin shaping the future of LIMINAL through feedback.

Future

The First Printed Edition

The journey toward a physical release begins.

07

The Journey Continues

The story is still being written.

Every prototype, playtest and design decision becomes part of LIMINAL's development journal. Follow the journey as the game continues to evolve.

This Story is Only Beginning