Prototype AlphaBuilding in Public

The Development Archive of LIMINAL

You're not looking at a finished game.

You're following the creation of an original horror trading card game from Prototype Alpha onward.

Every mechanic, every playtest, every redesign, and every milestone is documented here.

Before you continue

What is this?

LIMINAL is currently in Prototype Alpha.

The handwritten cards, changing mechanics and unfinished systems are intentional. This website exists to document the journey of building a horror trading card game from the ground up—not to showcase a finished product.

If you're interested in game design, worldbuilding, or watching an indie project evolve, you're in the right place.

  1. Idea
  2. Prototype AlphaCurrent
  3. Artwork
  4. External Playtesting
  5. Beta
  6. Release

02 — How a Match Unfolds

How Horror Unfolds.

Every match follows the same journey. The choices you make along the way determine how your horror unfolds.

02

Step 02

Claim a Location

Every battle takes place inside a haunted Location. Each one changes how Fear spreads and shapes the match in different ways.

St. Agnes Hospital — official artwork in development

St. Agnes Hospital

The lights never fully fail, and never fully hold.

Explore LocationMore details coming soon
Saint Lazarus Cathedral — official artwork in development

Saint Lazarus Cathedral

The service never ended. It simply lost its congregation.

Explore LocationMore details coming soon
Blackwood Forest — official artwork in development

Blackwood Forest

Every route leads further from the edge.

Explore LocationMore details coming soon
Old Abattoir — official artwork in development

Old Abattoir

The smell of old blood never leaves.

Explore LocationMore details coming soon
Greywater Reservoir — official artwork in development

Greywater Reservoir

Nothing that sinks here is ever given back.

Explore LocationMore details coming soon
Ashview Apartments — official artwork in development

Ashview Apartments

The tenants change. The Tenant remains.

Explore LocationMore details coming soon
03

Step 03

Spread Fear

Fear is your greatest weapon. Manifestations, Omens, Rituals, Relics and Curses slowly corrupt reality until your horror becomes unstoppable.

Manifestations — official artwork in development

Manifestations

Physical horrors that remain on the board and spread Fear.

Learn MoreMore details coming soon
Omens — official artwork in development

Omens

Unexpected events that change the course of the game.

Learn MoreMore details coming soon
Relics — official artwork in development

Relics

Cursed objects that provide lasting effects.

Learn MoreMore details coming soon
Rituals — official artwork in development

Rituals

Powerful actions that advance your Entity’s plans.

Learn MoreMore details coming soon
Curses — official artwork in development

Curses

Lingering supernatural effects that slowly overwhelm your opponent.

Learn MoreMore details coming soon
04

Step 04

Complete Your Ritual

Every Entity has its own path to victory.

Some spread Fear until reality collapses. Others perform forbidden rituals, awaken ancient horrors or slowly corrupt the world around them.

There is no single way to win in LIMINAL.

Master your Entity, complete its unique ritual and finish your opponent before they can complete theirs.

The climax of a ritual — an Entity manifesting inside a glowing ritual circle as reality corrupts around it

Every Entity.
Every Location.
Every Match.
A Different Horror Story.

03 — Development Journal

Follow the creation of LIMINAL

Every decision, prototype, playtest and design challenge is documented. Follow the complete journey from the first notebook sketch to the finished trading card game.

[ New journal entries published as development continues ]

Continue reading every prototype, design decision and milestone from the beginning of LIMINAL's development.

Browse the Archive

The Creator

Built by One Person

LIMINAL isn't being created by a large studio. It's an independent passion project, built one decision, one playtest and one sleepless night at a time.

Every Entity, mechanic, artwork, rule change and playtest brings the world one step closer to becoming real.

Why I'm Building LIMINAL