Archive File No. 000 — Classified

Every Entity Has Its Own Way to Win.

Liminal is a horror trading card game where you don't defeat your opponent by brute force—you unleash an Entity and complete its unique ritual before they do.

Descend

01 — What is LIMINAL

A game where fear does not attack you. It rewrites what is real.

LIMINAL is an original psychological horror trading card game. There is no life total to grind down, no armies to clash. Instead, every card you play seeds a quiet dread that slowly transforms the reality of the table itself.

Entities do not defeat you. They convince you. Locations shift beneath your certainty. As fear accumulates, the rules you trusted begin to bend — until the space between what is remembered and what is real disappears entirely.

No Combat

Reality distortion replaces damage.

Rising Fear

A shared meter that warps every rule.

One Archive

A single, expanding story world.

02 — The World

Four pillars of the unknown.

Every card in LIMINAL belongs to one of four domains. Together they form the grammar of a nightmare still being written.

Entities — LIMINAL card artwork
I

Entities

Presences that do not chase — they wait, and they persuade.

Locations — LIMINAL card artwork
II

Locations

Rooms that remember you differently than you remember them.

Fear — LIMINAL card artwork
III

Fear

The rising current that bends every rule at the table.

Rituals — LIMINAL card artwork
IV

Rituals

Fragile acts of control against a reality coming undone.

03 — Development Log

From notebook to finished game — documented in full.

Day 1

LOG // 00:00:01

The first page of the notebook

A single question written in the margin: what if the monster was never in the room, only in the certainty that it was? The core loop of LIMINAL begins here — fear as a resource, not a threat.

Day 2

LOG // 00:00:02

Defining the four domains

Entities, Locations, Fear and Rituals are separated into distinct decks. The reality-distortion mechanic is prototyped on index cards. First playtest ends in an argument about whether a door was ever really there.

Day 3

LOG // 00:00:03

The archive takes shape

Art direction locked: charcoal, grain, restraint. No gore, no jump scares — only the slow erosion of what is real. The first entity is illustrated. This website becomes the public record of everything that follows.

[ Archive updating — subsequent entries pending declassification ]

05 — Access

Become Part of the Archive

Receive new development logs, card reveals and exclusive previews as LIMINAL is written into existence.