Why I'm Building LIMINAL

Development Log 001

Why I'm Building LIMINAL

1 min read/111 words

When I was younger, horror games always made me wonder the same thing.

Why am I always the one running?

The monster was always more interesting than the survivor. It had a story. A purpose. A way of changing the world around it.

Years later, that thought refused to leave.

Eventually, I stopped waiting for someone else to make that game.

So I started building it myself.

LIMINAL is not just another trading card game.

It is an experiment.

A question I have carried with me for years.

What if becoming the horror was the entire point?

Today, that idea finally has a name.

And this is where the journey begins.

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