Development Log 001
Why I'm Building LIMINAL
1 min read/111 words
When I was younger, horror games always made me wonder the same thing.
Why am I always the one running?
The monster was always more interesting than the survivor. It had a story. A purpose. A way of changing the world around it.
Years later, that thought refused to leave.
Eventually, I stopped waiting for someone else to make that game.
So I started building it myself.
LIMINAL is not just another trading card game.
It is an experiment.
A question I have carried with me for years.
What if becoming the horror was the entire point?
Today, that idea finally has a name.
And this is where the journey begins.
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