Development Log 003
Learning to Let Go
1 min read/115 words
One of the hardest lessons has been accepting that not everything needs to be perfect before people see it.
For a long time, I wanted every illustration finished.
Every mechanic balanced.
Every page polished.
Every sentence rewritten.
But if I waited for perfection, LIMINAL would never exist outside my own computer.
So I am choosing something different.
I will build in public.
You will see the ideas that work.
The ones that do not.
The mechanics that change.
The artwork that evolves.
Every prototype.
Every mistake.
Every small victory.
Hopefully, when LIMINAL is finally finished, it will not just feel like a game I made.
It will feel like a journey we all witnessed together.
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